
- FS19 HOW TO
- FS19 DRIVER
- FS19 SIMULATOR
We aim to issue a consultation paper (CP) in Q2 2021, including a Cost Benefit Analysis for any changes to rules or guidance.
the differences and similarities between these two markets. whether the NWP market has the same weaknesses the OFT identified in the DC workplace pension market in 2013: demand-side weaknesses and reduced competition on charges. DP18/1 marked the start of our exploration of: In 2018 we published a Discussion Paper (DP) 18/1 on effective competition in non-workplace pensions. FS19 DRIVER
Competition between pension providers can be an important driver of value for consumers. Two key parts of this strategy are to ensure that consumers can make informed decisions and that the pension products they use deliver value for money. Ensuring this market works well is an important part of our joint strategy with The Pensions Regulator (TPR). Many people in the UK use private, non-workplace pensions (NWP) to save for their retirement. It may also be of interest to other participants in the pensions value chain including:īackground to our work on non-workplace pensions This paper raises questions for firms who operate, and consumers who participate in:
consider ways in which charges can be opened up to external scrutiny. protect consumers who do not or cannot engage with their investment decision. This paper outlines, and seeks feedback on, a package of potential measures to: Similar customers can pay very different charges – those paying the highest could be losing tens of thousands from their pension over their working life. We found that a lack of consumer engagement, combined with complex and confusing products and charges, has led to a lack of competitive pressure in the non-workplace pensions market – covering £470bn of retirement savings.Ĭharges are too complex for consumers to be able to compare. NMG Consulting: Non-workplace pensions consumer engagement. Here is the line I used in the Modmap.i3d. There is your problem, you mustn't change the "FoliageMultiLayer" line, only the "DetailLayer" line for "terrainDetailHeight".Just edited the Shamrock map myself and all works good except for the "Error: DensityMap failed to load GDM file". Also it remove the lineįrom the i3d file also replaced the other line with this Has the editor is not able to load the file when i save it fails to create the new terrainDetailHeight_density file. I edited all the lines in the i3d file saved and then loaded it into the editor.Įrror: GDM file has wrong number of channels (11 should be 12)Įrror: DensityMap failed to load GDM file.Įrror: Can't load resource 'C:/Users/paul1/Downloads/FS19_Shamrock/modMap/terrainDetailHeight_density.png'.Įrror: Failed to load terrain detail layer 'terrainDetailHeight'. I converted the terrainDetailHeight_density file to png and deleted the old one. change the modDesc.xml so the a will be load: (not needed if you already had one.)Ĭhange the corresponding row in modDesc.xml. If your Map also uses more terrain angle you should have already have a a then you just need to add this line "self.terrainDetailHeightTypeNumChannels = self.terrainDetailHeightTypeNumChannels + 1 "
Self.terrainDetailHeightTypeNumChannels = self.terrainDetailHeightTypeNumChannels + 1 Local self = ModMap:superClass():new(baseDirectory, mt, missionCollaborators) Local ModMap_mt = Class(ModMap, Mission00)įunction ModMap:new(baseDirectory, customMt, missionCollaborators)
And the small and passable car is the best for these tasks. For fast movement on the map is not very convenient to use large equipment.
FS19 SIMULATOR
Not the most useful technique in Farming Simulator 2019, but still you need it. Then open the groundHeightShader.xml in your map and change this entrysĭefaultFilename = "./shared/groundHeightNoise.png"/>ĭefaultFilename = "$data/shared/groundHeightNoise.png"/> FS19 Cars A separate FS19 Cars category in which modifications for Farming Simulator 19 Cars are placed. To make changes you need to copy it into your map and change the path in map.i3d. In most cases this will be loaded from the original game.
changes in Map.i3d: increase the Channel for the terrainDetailHeight_density Map.
Then you need to change the terrainDetailHeight_density.gdm entry under FileID in the map.i3d to terrainDetailHeight_density.png Then replace the GDM File in your Map with the PNG
First you need to convert the terrainDetailHeight_density.gdm to PNG using the GRLE Converter. FS19 HOW TO
Here I would like to give you a little instruction how to increase the number of dumpable piles in your map.